Tag: blender

The Coding Conundrum

There are so many things I thought I’d do that I still haven’t done: Writing blogposts on all the lectures that have been posted so far Getting around to some art related reading material — still sorely lacking Among other things. But, other than the fact that I am swamped with work trying to pull of my public art project, I have been irrevocably stuck on the digital installation I wrote about earlier. I tried to keep the project simple, but it does require coding. And, for someone like me, who is absolutely new to it, it can be quite …

2.5D animation: First attempt

Right after that fateful MPR day we had a pop-up art show happening in the Camberwell College common room. At first I was mopey and didn’t want to submit anything, but Janet’s email got me going and I decided to leave the current WIPs and move onto something I had been waiting to try for a long time: 2.5D animation. It took some research to figure out that I could use a combo of old photoshop and blender to create these animations for free. Blender LOOKED extremely difficult; way too many buttons and things and it took a few tutorials …

Post-MPR reflections

Post-MPR reflections

Wow, this is long overdue. The MPR was… overwhelming to say the least; the days preceding it, the actual day and the days that came after. Sharing my art and the thought processes behind it, succinctly I might add, was simply nerve-wrecking, and after the MPR was over I felt spent. There was a bout of demotivation that was very unsettling. Previously we had only ever assessed our actions and thoughts out loud during one-on-one tutorials and that hadn’t been scary because we were talking to our advisor. And Jonathan has this way of making you feel like everything you’re …

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